forge of empires when to delete goods buildingsforge of empires when to delete goods buildings

24:00:00 640,000 640,000 200 = 4(20) or 40 I'm a new player though, so I don't have special buildings that can provide goods (except for the new Treasury). Selling them or giving them to Guildies? 1) Never spend more than 20 goods on an expansion. The actual discount received varies, but it is always discounts in coins and supplies costs. Contents. At higher level, the CF provides a lot of goods from RQ quests, and if you're placing maxed event buildings in your city, then you're also getting a decent supply of goods. Unmotivated it will just give coins. If you do plan to sell your previous age goods buildings, i would make sure i have at least enough at the tech tree of goods needed. Do the events. Production buildings vary widely in size and in building cost. To cancel a building, which is under construction: you have to press "delete". Press J to jump to the feed. Im in FE and the ONLY things I build from the tree are for quest purposes or military. They take up a lot of space. If you want the BA tower, you'll need to use BA units in PvP. 08:00:00 320,000 320,000 100 = 2(10) or 20 Guilds. For example, a Bronze age GB costs 150 bronze age goods, which cost 3000 cash and 3000 supplies to produce. How do you delete buildings in Forge of Empires? How are your other gbs? Trending pages Tower of Conjunction Druid Temple Celtic Farmstead Pergola Key Master's Workshop Arctic Harbor Chocolatery Privateer's Boathouse All items (194) # A B C D For me, i would keep goods buildings until on the tech tree doesnt require them. For most players the goods buildings are the main source of goods. JavaScript is disabled. They provide a random reward including 5 goods, x amount of medals, x coins, and x supplies. To remove a building, open the construction menu. They can be used for research, non-guild Trades or Great Building donation. The one shown below is the show all rewards tab which shows buildings and consumable items: 700px. The more space the better. When will I be able to delete them and reclaim the space? Thereby another way is needed to be able to produce the Space Age Mars goods, including Mars Ore in later eras. offered by foe-info.github.io/FoE-Info (26) 3,000+ users. I always go for the highest era goods building i have the boost for, you can trade down later on. The Goods Synthesizers make it possible to produce the previous Asteroid Belt Colony goods and Asteroid Ice in your main city on Earth. Special/great buildings are an option buying some high age goods and trading them down is another. You can usually trade down 1 or 2 era for goods if you need them. The Goods Syntesizers makes it possible to produce the previous Mars Colony goods and Mars Ore in your main city on Earth. Thanks a lot. Haven't done that in years. You can follow the links on this page to the individual ages and their tech requirements. Jump to: navigation, search. Be rid of them. That means one needs Colonists instead of Population and Mars Ore or Asteroid Ice instead of unrefined goods. All of those force a trade-off with Goods buildings, so maybe you have room for only your current-Era ones. Press question mark to learn the rest of the keyboard shortcuts. That all makes perfect sense. Create an account to follow your favorite communities and start taking part in conversations. Is there a guideline or list of goods needed in each age? Menu closes instead and hotkey doesn't change! Yes, you should get rid of old military buildings. When you advance to a new age, do you delete the old military buildings and replace or do you just add? If you decide to speedroll through some eras later on, you can then plonk them down again in your new space, then rinse and repeat. ie, the best refined goods building is of course the Chateau Frontenac - surprised no one mentioned it. should count for treasury donations. For a better experience, please enable JavaScript in your browser before proceeding. Unlike other buildings, these don't build up themselves, but have to be constructed with the use of forge points. Eventually you will learn which RQs you can easily complete throughout the day and begin producing massive amounts of goods, When youll find other ways to get goods. Read up on what a 1.9 thread is and why it's much better than swap threads. When the building reaches level 1, it is finally built, but can be upgraded to level 10 with forge points alone. steal something produced by one building. I keep sleigh builders in my city(10), since I do use goods for neg in gbg when attrition gets high, and it allows me to do a lot of trades within my guild for those that need FE goods. In other words, how far into later ages will you need goods from earlier ages? All battles are counted and there are no exceptions. It may not display this or other websites correctly. Although I really am antsy to get moving to later ages, You should not think about moving out of IA until you have 100 of. The sooner you get rid of them, the better. I was gonna sayI don't even remember the last time I had any goods buildings. how in the world do you get enough from GE? Essential Info for Forge of Empires addicts. I know that if you delete buildings you get back some of the goods it costs to build them. Altho you can have terrace farms for the same reason, and they give goods if you run them on 8hr timers, they're mostly used for fps on a 24hr, but they're huge, and event buildings easily replace them now, since they give both fps and goods on a collection every 24hrs. :). If I decided to delete a GB, do I get some of the building costs back? This is not normally a good idea for most players, but since my guild is spread out over so many eras it is an easy way to help out lower age players and cuts my trading in half. Guys, the first thing I do is build goods buildings in the age I just advanced to. I get all my goods from event buildings and high level Chat with recurring quests. There are many variables, just a few of which are: You must log in or register to reply here. They are stored in the bar at the top of your game screen. Goods Buildings. Unrefined goods are goods from an earlier age (always 3 ages back). They are proud to have defeated them without any losses. Got rid of mine during EMA/LMA, got rid of all my residential buildings around the same time, get enough decent event buildings then you really dont need them. Lower age goods than the last one, you can get those by trading. From Forge of Empires - Wiki EN. Oracle doesn't hold a candle to many other happiness buildings, it's easy enough to calculate that for yourself. Top 5 Best Buildings in Forge of Empires (sponsored video 3/3) Zoomin Games 1.01M subscribers Subscribe 74 Share 19K views 3 years ago Hello Z-Army! Legend: COG = "Cost of Goods" - Total of both supplies and coins (same number of each) needed to pay for the goods required build the GB. It still surprises me when I look at players around the same level as me (1.8m) and they still have residential buildings. Stick to the age you are in while you level it and do reoccurring quests (RQ). I should have never left Progressive era.. i can not stand Modern Era.. i am stuck here! Incredibly convenient to know exactly how many Goods were needed for tech and planning appropriately. I think you can drop some of those buildings, however choose carefully. Therefore, you may be tempted to try to win medals from the Tower Tournaments so you can purchase expansions. That's a lot of uses! I try to keep as many goods buildings as possible. I've never played a game like this and am just starting outI am very overwhelmed by all of the new information regarding military tactics and just don't really know what direction to go in. For a better experience, please enable JavaScript in your browser before proceeding. Brigadier-General Mar 5, 2022 #2 Most reduce barracks down to specific ones for their era and build an Alcatraz GB to produce bigger numbers of troops. Looking at high players cities I have noticed that a lot have very few army units. Numbers within parentheses indicate good deposit boosted production. Thanks. And all I have right now for goods production is a Tower of Babel and a level 9 Charcoal Express Winter Train, supplemented by a few Recurring Quests each day. For players that do use goods buildings, the experienced ones will generally either only use current, boosted buildings, or they will use the strategy you outlined of using current and previous age only. I havent had period goods buildings in my city in years. My advice would be to delete Colosseum for sure, as it seems to be fairly universally accepted that it is a worthless GB. Low age uneven city space will cost you placement headache in middle-to higher Eras and deny you some building space. JavaScript is disabled. FoD unless you need the Happiness or PE Goods. If you're able to have sleigh builders, then place them in your city for not only 15 goods/day, but they also take care of the need to do event production quests too. Tune in to celebrate the Forge's birthday with style and check out our new merge mechanic as you pave your way towards the Grand Prize - the glorious Tower of Conjunction! QueenNicky klods hans If you have Tribal Squares, Sunken Treasures, as someone mentioned, get rid of themthey don't provide enough for the space that something else can provide.same with Lord's Manor, if you have them in your city, get rid of them as their space for 2 fps isn't worth it. if you play GVG you can use spear fighters on AA map , for blacksmiths they are small , usefull for quests and easy to sell for space needed after at litl cost, Generally you should prepare when entering a new Era. Like others have said: CF basically replaces all goods buildings by itself, so you should have one of those and zero of everything else under most circumstances. Then when I can go no further (around Thursday for me), I tear down the spearfighter barracks (if I need the room) and put up Soldiers, Archers and/or Warriors. There used to be a thread on this forum that showed how many of each Goods of each of each type of each Era were needed for the tech tree. So start building them and leveling them. A community to discuss all things Forge of Empires! Just keep goods buildings from your era and the last one. Get a CF and never have goods building again. but i did not save enough of my older era goods .. i had no idea that Modern era was like this.. i should have looked it up and i wish i could go back down one era.. i wish this game has a way where you can go back to at least one era down.. it is so not worth playing the game anymore. Isn't the Gb you are after Dynamic Tower? You must log in or register to reply here. Depends on your game play and objectives. Probably around CE? 2) Always buying expansions with goods when I can. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. For a better experience, please enable JavaScript in your browser before proceeding. Once you build the Traz, you can build older military buildings to build up a supply of units for your needs, then delete the buildings when you;re done with them. . without GB you will have to build the unrefined goods and it starts to get silly as you progress. Use terrace farms to make yourself goods of current age (get new or use reno kits on any existing or storred ones), or use normal goods producing buildings to convert what GBs give you into goods of current age, or plain depend on RQs to get you goods. I am used having this on "escape". Having a GB or two that make goods can lessen the risk of such a stall, and eliminate your dependency on trading. JavaScript is disabled. that is used from here on out. Thanks everyone. Numbers within parentheses indicate good deposit boosted production. We, on the other hand, urge the farmers to replant immediately. You must log in or register to reply here. Moreover, the cost for producing goods also depends on the amount of Life Support, the Space equvialent of Happiness. Also, finishing GE every week gives me the One-Ups and Reno kits needed to upgrade goods producing specials. Note: You only get back 25% of what you paid for, so you will soon lose resources if you keep selling buildings and rebuilding them. Bascially one would have to watch the market of which goods are in high demand and which arent. Now also includes a GB . Well, except for Rogue Hideouts. I am in the LMA and got rid of my bronze and iron age goods buildings as I saw no use for them and needed space to startGB,s. You will need more coin and supplies as you advance to build the later stage buildings so keeping a balance of all the above is a good idea, troops too once you start producing a few . Press J to jump to the feed. I have only fought the first 16 encounters so far, but have completed 64 encounters since I started. You should also check foe websites to see how many of what goods you need to stock for the next era. spearfighters would you? You are using an out of date browser. They take up space and produce 20-40 goods (3 eras down) in 24 hours. Appreciated SL, but the deleted thread in the Guides section had the totals needed for each Good for each Era. Anyone can donate goods to the guild treasury to help pay the costs, but only members with a special guild role ("battleground constructor") can raise buildings on provinces owned by their guild. 08:00:00 1,080,000 1,080,000 20 = 8(40) I am now in the Arctic Era and I am starting to have problems with enough space to build on. IMO, if u're jumping to a new age and wanna start fighting in the new age PvP towers and also wanna win lower age PvP towers. It may not display this or other websites correctly. When starting Space Age Asteroid Belt independence is granted to the Mars Colony. For example Colonial Age goods for Modern Era Goods Buildings. Forge of Empires Wiki is a FANDOM Games Community. If youre feeling uncomfortable parting with some old event buildings, use up some store kits so youre not just deleting them. I'm still fighting with the tech tree needing lots of old era goods atm. Currently there are 96 different types of goods buildings in the game. All of them. You might want to consider the following for deletion: SMB unless you need Coins or PE Goods. You can collect store buildings for event buildings that you will get over time as some might be worth keeping but the buildings you talk about can just be built again if need be. For a better experience, please enable JavaScript in your browser before proceeding. You are using an out of date browser. That makes the exception obvious, I think. You are using an out of date browser. How does one buy FPS with higher age goods? I'd be interested in hearing other views too. Easily generates 100s of goods a day, plus coins/supplies/FPs/blueprints, Would like more information on your age and current GBs but I would say get a chateau. Also there is no way to cancel a unit, which is in queue - i heard, other than . You can delete them or not, up to you and how you play. It takes some effort, but this gives you tons of forge points, blueprints, and medals. Reddit and its partners use cookies and similar technologies to provide you with a better experience. And with event buildings and Recurring Quests providing so many goods nowadays, many players forgo having goods buildings at all at some point. Ok guys thanks for the advice, also what about production like Stone mason and Marble mason will i need them again also i have two weaving mills should i delete both or just one. Forge of Empires Tips & Guide: As a big fan of Age of Empire, Elvenar or Total War sagas, I was one of the first to try the how many per day? Do you plan to release new Ages? They only take 20 seconds to rebuild and are really cheap. I have no goods buildings and have not had any since PE. 48:00:00 960,000 960,000 300 = 6(30) or 60. At the top of the page in the centre you will see 3 buttons, Sell, Move and Cancel. You are using an out of date browser. For exmaple whale oil, not much demand but Coke is in high Demand. Very active GvG players should be able to score on all towers available to them except for BA. 3 RUCBAR42 2 yr. ago You should only ekep goods buildings of your current age. Ofvourse, delete everything that doesn't give attack. I am therefore thinking about removing any obsolete goods buildings that I will not from this point on need anymore. The game is designed for you to demolish and replace with better buildings as you move through the ages. If there is room, however, having multiples instead of just one of each is a better strategy. Goods buildings leverage good deposits on the campaign map to produce a larger volume of goods than would otherwise be produced without the deposit. In the Space Ages, starting with Space Age Mars, the whole concept of producing goods works quite differently than from earlier ages. Think of it also as a time savings. The older units will be outclassed by current ones, and military barracks are big population sinks as well, so you don't want ones you don't need. Supplies are widely used to build buildings, to train military units, and to produce goods. Check it. Get your goods from Event Buildings, GB's, Terrace Farms, Tribal Squares, Sunken Treasures, and Sleigh Builders. I wanted to know was it worth even keeping the goods buildings? I have not been playing that long but so far I have not deleted any. Heh. But now i see: it does not!!! 04:00:00 540,000 540,000 10 = 4(20) Another video from our sponsor. After you build a Alcatraz gb and get your Zeus, Cathederal of Archen and Castle del Monte to at least lvl 10 then its time to invest in rogues, shouldnt need an army barrcks unless you do GvG in my opinion, as GE and GbG will supply you with enough unattached units for all your fighting needs in the early ages.. Screenshot_2022-03-06-14-18-28-339_com.innogames.foeandroid.jpg. Should I be getting rid of buildings up to a certain era, or just continue stockpiling until I hit a mark I'm happy with. Those 10 IA goods traded down to BA, becomes 20 goods, a 24 hour production. Most Eras have different "Milesstones" in the Tech Tree that should be reached as fast as possible to avoid stalling. Forge turns 11 this year! You must log in or register to reply here. Probably when you get great buildings or event buildings that make as much goods as your current or previous ages goods buildings. Tabular summary of Great Building benefits, at different levels of the Middle Ages. But don't get so attached to them you're not willing to cut them. Read all about the Anniversary Event 2023 . You must log in or register to reply here. Altho you can have terrace farms for the same reason, and they give goods if you run them on 8hr timers, they're mostly used for fps on a 24hr, but they're huge, and event buildings easily replace them now, since they give both fps and goods on a collection every 24hrs. I heard this game has fully customizable hotkeys. Thanks. The amount of ranking points that you get from a battle is: Battle points obtained / 50. The production building is an important building that produces supplies, a primary resource in Forge of Empires. What I did when I was in those ages was to keep 2 from my age and 2 from 1 age below. Bet you got a ton of PE Goods. Every 'founder' and 'leader' of a guild will automatically have this role as well. Oh, and does the advice of not having any good buldings still apply in the space ages where they're not taking up space in your main city? Once you reach the Modern Era, goods buildings add a new small feature (well, on top of the two-lane road requirement ). https://en.wiki.forgeofempires.com/index.php?title=Main_Page. At least in my opinion. The chateau multiplies these rewards. Will I need any goods from these ages as I further progress? Hang on there. I choose to convert to higher age goods as quickly as possible. You should not have any goods building; this is true at least from Modern (maybe earlier). From the Modern Era to the Virtual Future some unrefined goods are needed also. The one thing I would suggest is maybe keep the 2 boosted goods buildings from the previous age as you will need previous age goods for GE.

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