stranger things 3 game murray's warehouse buttonsstranger things 3 game murray's warehouse buttons

Now head to the Pool and the vent in the women's locker room showers to find Gnome #44: Papa Gnome. Again, from this point onward there is no longer a point in me counting the ventilation shafts for reference, so I wont be doing it. Buy the hair dryer and then talk to him again to find out he's also got rat problems that he's fine sending kids to fix. PC: choose Steve as second player. Next you'll enter the next unlocked area, turn off the lights here, and then you're thankfully done. I've attached an image showing which ones to throw in what order: Continue on through the opened door and into a room full of vats and acid-throwing baddies. Open the hack panel here and send Erica through the vent in the next room to grab a keycard. Head up to the ICU and fight through the stupid annoying Flayed NW into the door just a bit past the main counter. Now, we've still got one more optional side quest here. First, head SW through that locked door. If you head NW, you'll run into the electronics store, where Dustin will immediately suggest larceny. Here clear out the area, making sure not to go into the metal door with the caution tape on the ground first. Once you've beaten it, you'll get: community members have thanked the author. He'll give you a keycard which will open the door heading SE close to where you started here. She will join your party, granting you: Before you head to the conference room, perform the usual tossing and smashing of the premises (and ruin Jonathan's photos.) Instead, clear out the SW area (let them hit the alarm to open the door) and then use Erica to hit a switch through a vent; you'll also get some dialogue about conspicuous posters and can find some hints. Granny will ask another favour in the basement. Examine Antons Note from your inventory and youll learn some information. Inside the top one room a chest with a Cattle Prod. I enjoyed the show but am disappointed by the game . If you do well you'll get five tickets maximum. Each time you get 20, 30, 40, and then finally all 50 gnomes, you can return to get your rewards from this chest, but I won't call it out in the future. Easy enough, and it's followed by getting some sugar from the fridge and filling the sugar bowl. It worked for me. Proceed onward to the next floor. Time to barricade the windows. Its time to score some tickets. Head back to the Pool and talk to the relevant characters to finish the quest. Before heading back to Starcourt, I decided to polish off the other story quest. After a . Now we need to craft the helmet. truth about the person behind that door). Loop around and defeat the enemies. After he's down, you get another cutscene. You need to bring. You can find an additional x5 Wood Planks outside the cabin in the back, go grab those. Stranger Things 3: The Game is an Isometric Beat Em Up Adventure game with elements of games from the Retro era such as Zombies Ate My Neighbours and The Legend of Zelda to name a few. Funhouse Floor 3[Randomized Chest/Destructible Loot Table: Sneakers, Brass Knuckle, Toy Robot, Gauze, Binoculars, Rag, Foot Spikes, Fancy Shampoo, Duct Tape, Spark Plug, Gauze, Chewing Gum, Ground Coffee, Pocket Knife, Coke]. Now, head to Hawkins Suburbs, since you have a quest item and some new locations you can now reach. Man, there's way more random illicit activities going on in this game than the show! Head into the house and you'll get prompted to head outside to spy on Billy. Now head to the NE Abandoned House. Take the SW door in the next long hallway. Gnome #35: Falken - Murray's Warehouse - This one is in the 2nd room, the one with all the pressure plates, levers and statues. Just avoid the vision to get to the button to open the door for your other party member, and then if you're like me I just murdered everyone in this room to continue unimpeded to the SE. Hit those switches on, the left-most side representing 1 (and ignoring the duplicate), and make sure the others are off. Little sister Erica is gonna' be your ticket in, but you're going to need a few things. It's pretty simple to defeat herjust get the lights on via the two switches and hit her when she's vulnerable, then rinse and repeat. Then, exit the area and head to Hawkins Hospital. Head downstairs to Scoops Ahoy. . The place was kept secured with multiple locks, a CCTV for video surveillance and barbed wire fences. The next keycard lock will lead to the records room, which is filled with damage-over-time nurses. Rewards: Hidden Complex, x3 Random Items, Gnome #21: Seth. Done for now! She will task you with some items to get and join your party, granting you: Grab a bottle from the fridge, craft a blindfold (you probably have rags already, if not there's one in Hopper's room), and then get the blood-soaked sleeping bag that apparently doesn't faze these kids (head NW out of the cabin, through the chain link fence, then take the left-side path, then wrap around the the NE). Hug the left side heading NW to run into Cheryl, who has the Fancy Shampoo you need for your quest. As you proceed, you'll also encounter tougher machine-gun wielding Russians. Inside the next hallway a wooden door and a gold door. For this puzzle, hit the far switches on the farthest east side of the room, from bottom to top. I'm in desperate need of a floorplan of Walker Drive 3833 aka Murray Baunman's warehouse. Dustin can open locked areas like the one leading to his room with a timed but trivial button-matching prompt. For example, I was able to make a trinket to add HP to my party. In here, head to the back, use the vent to get in the locked room and open the path, and then press both pressure plates to leave. Murray Bauman.--- Errands ---30 Minutes Or Less Gather ingredients to make a pizza for Anton Anton is missing the pizza of his motherland. To the NW with your other character it's tougher, because you've got a five-lever sequence to do. You'll re-enter The Void. If the various posters and computer in here didn't give you enough of a hint *** Spoiler - click to reveal ***Make the statues face the digits of pi, aka 3, 1, and then 4 chairs, buckets, whatever. Here are some of the games you can play here: Whack-A-Mole Cost: 5$ Max Reward: x5 Tickets, Shooting Gallery Cost: 5$ Max Reward: x5 Tickets, Worlds Smallest Man Cost: 10 Tickets Reward: Gnome #47: Coleman, Funnel Cake Salesman Cost: $0.50 Reward: Restores your HP to max (the Funnel Cake doesnt exist as an item). The bathroom is behind the brown door near the computer you'll use to get some clues for the lever puzzle. Hawkins FairTalk to Kline near the entrance in order to complete Fairground Face-Off. Get the last piece of material you need in here, and then head outside to the workbench. Head into Hawkins Town Hall and talk to Anton right in the lobby. First, head to the vent in the Scoops Ahoy back room and loot the chest inside. company owns shopstyle codycross abigail western area 51; wax candy with juice inside troy mi . Before you head through the door, make sure you enter the last room here with a TV in the corner; the Gnome #7: Jack is hiding along the SW wall here. Make your way to Billy again while fighting more flayed. That'll take another third of his health off, and you'll need to repeat it two more times. Open the way forward to the Funhouse Exit and then after the cinematic, kill all the Russians. Next, barricade all the windows, then the door to start a boss fight. Smash all the file cabinets to find the last bit of info you need, then leave via the SW exit to end up back in the lobby. Knock the boxes out of the way, but your trapped employee needs the key to get out. Inside is more loot and Gnome #21: Seth. You'll want to talk to the receptionist to finish off The Golden Gift, then leave. You'll get another cutscene and onto the next chapter. Examine the TV to enter the Void. Next to Karen is Susan, who has a quest for you; you need to get her a new hair dryer, starting the Revenge of the Geeks quest. At Dustin's House, get the Slammer from his room, then craft the Duck and Cover helmet (Bike helmet + duct tape + flashlight; if you need any of these items hit up the General store in Hawken Square). Make the fuse, then turn off the power to head back to the Rift Room door. You should already have the Mackerel and Tuna, though. Now head to Petal Pushers. After you've taken about a third of his health off, he'll retreat to the next area. To the SE, the solution is simple: turn on all the lights using the pressure plates, and then enter the new room and throw the switch. They're pretty easy to find. Steve will join the party, and now we have a full roster. You can go back and talk to her, but she's just going to tell you to keep looking. 0:58. You should have 12 by now, so we need at least 18 more to make a total of 30. At least he gave us some hints. Now go talk to the man NW of the bathroom stalls, and hell let you see the worlds smallest man for 10 tickets. Pan-O-Rama Pizza Parlor[Randomized Chest/Destructible Loot Table: Sneakers]. Head to Hawkins Square and enter Melvalds to talk to Joyce. The VoidTheres a Medkit in here. Before heading to the Fair, head back to Hawken Square to finish off your pizza quest. While you're here, you can head into Scoops Ahoy and use the back room to get behind the counter, where Gnome #10 Baskin is hiding barely on screen. Proceeding on, you'll have to take out the guard and silence the alarm before time runs out. Head there, talk to Steve, and follow the prompts. Funhouse Floor 5On this floor, you need to talk to the clown figures on the wall and input answers. You will be hitting the lever switches around the perimeter of the room in order to get a gnome though, in this order: (starting the count from the NW corner of the room: 1, 2, 3, 5, and 8). Once you find the scientist, you'll need to escort him out. There will be three pieces of your gizmo to grab, but behind keypads and rocks there's additional crafting materials and goodies I recommend grabbing. Now we need a Soviet Keycard Lv2 to proceed through the metal door in the previous hallway, so go SW of Robins room and enter the alarm room. Before exiting the Farm entirely, head to the SE to the shed (it's technically called the Hess Farm Barn). The Funnel Cake Salesman can be found in front of the Whack-A-Mole booth. First, head to the vent in the Scoops Ahoy back room and loot the chest inside. *Avoid all fights you don't need in the second half of the game. The power to the elevator is off, which you'll have to remedy. Talk to Will to get your story quests going, then talk to him again to trigger the Will the Wise optional quest. After talking to Murray, you'll need to head to Weathertop. Hit the switch in the back of the SE room to open a door to the far SE. Hand it back to the man in red and hell reward you x5 Prize Tickets. Now head inside the Pan-O-Rama. Beyond it you'll see a guy with a quest icon. Hit the second, first, and third breaker in that order to open the path after the pressure plates. While you need to hit both floor pressure plates to continue, make sure you grab Gnome #26: Huey first. Equip Lucas and aim for the targets. Open the NW door for a bunch of loot in chests, then head SE and break through the next bolted door. The computer tells you how to set the breakers, but make sure to flip the switches here first so that you can get to the chests just beyond them. You'll get tasked with answering the phones, and after the third call promises something intriguing, go talk to Jonathan in the darkroom, and he'll join your party. You'll enter the house again and find clues that will direct you to the Pool. But don't set the breakers as directedbecause if you checked the bulletin board in the main room, you'll know that they're actually swapped from what they should be. Funhouse Floor 4Enter NW into the next area, then backtrack immediately to find a locked chest with x5 Random Items. Go to Dustin's and find the magazine you need in Dustin's room by the bookshelf. Give the clown here an answer of 2. Because of the power cycling you'll need to hit switches and hack boxes when the power is on and skip past security cameras when the power is off. In the next area you'll get a cinematic and then the task of fighting Flayed Billy. Bring it back to complete the quest, then head into the Hawkins Town Hall. michael buffer salary; candy filled easter eggs wholesale; nuremberg code article 6 section 3 informed consent; elementor slider image size Continue on and eventually you'll hit a third riddle. Secret Russian Base[Randomized Chest/Destructible Loot Table: Super Glue, Toy Robot, Ping Pong Ball, Beaker, Medical Tape, Gauze, Battery, Rubbing Alcohol, Chewing Gum, Ground Coffee, Fertilizer Bag, Metal File, Wire Spool] [Enemy Loot Table: Fertilizer Bag, Pocket Knife]. In the SW corner you'll find a lab with two dead bodies that contain clues to how to position the bears, as well as a place to craft makeshift cranks and a vending machine to buy the pieces. Talk to the receptionist, who will tell you where to look in the shelves behind her due NW. You'll be tasked with getting coffee. In the next area you'll need to use the switches to pass through several series of doors. There were 5 numbers listed in Murray's computer, starting in 1, 1. If you head over to Fanatic AKA Mr Give-Children-Weapons Guy, who now wants brass knuckles (they're $8 in the nearby pizza place). His special attack will fire some tracking bullets, which are pretty tough to avoid. Smash up the piles of leaves (and the goo monsters that appear) and also pick up Gnome #18: Norman. He'll join your party, netting you: Now, talk to Eleven in the living room. Head up to Floor 4. Once you've cleared it out you'll now have to defend it from waves of enemies. Bust out them bolt cutters for the bolted door and go inside. Now, you can get back to Starcourt Mall's loading dock and continue the last main quest. You'll eventually find a purse with some of the info you need. If you haven't seen the show yet, this will spoil it, so I recommend watching it first. So instead, set the breakers to what the computer in the opposite wing said. Now we need to head to the Town Hall. Before you leave, check the sink for Gnome #33: Willie, then head back to the aide's office and flip the switch there. Heres what it looks like: Theres also a chest containing x3 Random Items. Mikes BasementThe second you move you will complete the Back to the Basement mission, and get a few new ones: Scoops Troop, and Invasion of Privacy. In the next room you'll get another alarm, but this time you have to turn it off using the three pressure plates (so push a green bin onto one of them). With the Mall Keycard Lv1 you can enter the room next to the elevator, and you get a quick tutorial on using characters to hold down pressure plates while you use to switch to the other and enter the back room. After the Flayer's incapacitated you'll head back to the Russian base. Venture across state lines to Murray's Warehouse. Knock the green bin into the next room and use it to hit all three pressure plates, then head through the opened door. Here, craft whatever you want for your end fight, stock up on soda and health, and make sure to check out the final chests for more supplies and a bunch of money from the gnome person (and if you unlock all the chests, you can learn the weird? Now move forward. After another cutscene, you'll end the chapter. In March of 1986, prison guard Dmitri "Enzo" Antonov . There will be about 3 rounds of this fight, and each time a bunch of lesser flayed will spawn in. In the main room, the two left breakers control the left-hand/NW side of the basement, and the right-side/SE controlled by the two others. Time to head over to Hoppers Cabin. Gnome #42: Samantha is your reward. After a cutscene, you'll take control of Mike and Lucas, who are trying to get into a movie. Next, head to Hawkins Lab. Easy enough, though. Just use your map via to make sure you're on the right track. In the room with the power switch is another Gnome #22: Rutger. Check Pan-O-Rama. Unfortunately, we're going to need to progress with the main story to be able to get the final ingredients. I wonder how this hospital functions anyhow, just continue along the linear path. You should let them hit the alarm so the door will open. Continue on through enemies and switches to another puzzle; if you can't figure it out, you can just flip switches (they'll reset when you mess up.) This next room, as crazy as it looks, is impossible to win. As you leave the shop, go to the right of the red show car and hit the cassette player here for one of the items for Ivan. Now lets head back over to the newly opened up area of Starcourt. Grab Gnome #40: Tommy Lee. Pocket Knife, Sneakers, Ping Pong Ball, Gauze, Hair Dryer, Fancy Shampoo, Toy Robot, Super Glue, Coke, Rag, Chewing Gum, Sugar, Gauze, Medical Tape, Flash Light, Metal Tube, Metal File, Nails, Fertilizer Bag, Wire Spool, Spark Plug, Battery, Duct Tape, Lighter, Garden Rake, Metal Chain, Metal File, Medical Tape, Gauze, Battery, Chewing Gum, Toy Robot, Beaker, Rubbing Alcohol, Wire Spool, Super Glue, Toy Robot, Ping Pong Ball, Beaker, Medical Tape, Gauze, Battery, Rubbing Alcohol, Chewing Gum, Ground Coffee, Fertilizer Bag, Metal File, Wire Spool.

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