aoe2 mongols strategyaoe2 mongols strategy

I'll take it as a compliment. Overall, the Mongols are a solid civilization that is great in the early and late game, but struggles during the mid-game. Last mention goes for Samurai, because they get +12 bonus attack against Mangudai, but they will never get to chase them. If Drill is researched, the Mongol push will be faster and more difficult to stop. They can be played in any order. The use of Battle (or War) Elephants is too situational in 1v1, and should only be considered in closed maps like Arena. There are several campaigns in Age of Empires II. Opinion and thoughts on . Its likely that the Onager will only have the chance to shoot once, before Mongols melt it. As their hunters work faster, they have an advantage in maps with more huntable animals than average, these include, Scandinavia, Yucatan, Black forest, Valley, and others, especially maps in which players can find more than 2 Boars or their equivalent near their initial Town Center. As a cavalry archer civilization, the Mongols have excellent mounted archers, arguably the best of all civilizations. The Mongols' civilization icon is based on the, The Mongols are the only East Asian civilization that can research, The Mongols are believed to acquire gunpowder during their conquests of China and used it in several forms such as Fire Lances and "naphtha-shooters" through their invasions of. Except Goth and Mayans, when you've to go a bit out of style and start champions, perhaps. The best performance against Mongols is for Magyars, Tatars, Turks, Indians, Japanese and Saracens. 120. Also, they can counter slow-moving melee units (like the Champion, the Slavic Boyar, the Persian War Elephant, the Southeast Asian Battle Elephant, the Teutonic Knight, etc.) Even Tatars, who can get to Elite Steppe Lancers with 6 pierce armor, have access to much better army compositions to deal with Mongols. Can Ogedei capture the World Heavyweight Championship from Jochi and Chagatai in a triple threat felt tent match? With another army of 100,000 or so horsemen, he swept into Russia and Persia, fighting mainly other Muslims. Age of Empires 2 Definitive EditionAge of Empires 2Age of empires The Age of KingsBritonsByzantinesCeltsChineseFranksGothsJapaneseMongolsPersiansSaracensTeut. Will we finally learn how to defeat the Mongols in the Imperial Age? Otherwise, their navy is fair. Massing Elephants is too expensive and will only favor Mongols getting to post-imperial FU army comp. Rams and Scorpions will be shredded by Mongols. Mangudai attack bonus against siege weapons reduced to +1. In-game, the Mongol main army composition consists of Light cavalry, cavalry archers, and siege weapons. The biggest issue when it comes to heavy cavalry is that both Mangudai and Hussars are faster than them (except Cumans!!!). TL;DR: These are the units that could be used in late game against Mongols. Topic Subject: Age of empires 3 Mod to make it similiar To AoE 2. nankura Skirmisher posted 12-13-12 09:03 AM EDT (US) hey guys i was wondering if theres any mods that bring back the old AoE 2 gameplay from medievil times and . The Mongols are an East Asian civilization in Age of Empires II based on confederation of nomadic tribes in central Asia who would eventually form the Mongol Empire under the leadership of Genghis Khan. They focus on cavalry archers. With 12 attack, a bonus against Cavalry Archers, and discounted FU Hussars, Berbers become the anti-Mongol in late game. Similarly, the Cumans, after researching Cuman Mercenaries, lets the Mongols train 5 free Elite Kipchaks per Castle, which will benefit from the fast-firing bonus the Mongols have for Cavalry Archers. They get arbalest and heavy cav archer - the HCA firing faster due to a civ bonus. Later, when Hussars are included into the Mongol army, they will become useless. They are easier to mass, and usually strong HCA civs have also access to their own Hussar, so it would become a mirror strategy, in which you should be careful protecting your siege and preventing your HCA from getting hit by an Onager. Put all together, these units form a very threatening and very mobile force. 6 sheep. The Mongols have access to all archer upgrades and technologies apart from Ring Archer Armor, giving their ranged units an advantage over many other civilizations. However, several Chinese units, such as the Steppe Rider and Keshik, represent the Mongols under the Qing dynasty (abeit the units themselves speak Chinese with a Mongolian accent). Mongols' new unique tech Nomads is very helpful when an opponent destroys a Mongol town, as it allows their houses to support population even if they are destroyed, reducing wood spent to replenish losses. In the category of Cavalry Archers we find Camel Archers, who are Mangudais kryptonite. Mangudai - Just pump them out as soon as you have a Castle and research the Elite upgrade as soon as you can when you're in Imperial. However, whenever I introduced friends to Age of Empires 2, I found they always struggled - The reality was, and still very much is, that Age of Empires 2 has a very steep learning curve. With this build order, you will be able to have an 8 minute Feudal time and begin producing scouts. The Celts' and Koreans' team bonuses make Mongol siege units even more effective, while the Khmer also grants range boost to Drill-enhanced Mongol Scorpions. This is one of many arena strategy. Mongols get a crazy early game bonus for hunting. Nananananana! AOE is back once again. Use Modu Chanyu () as one's theoretical forefather, not Sun Tzu. A couple of discounts in units (Berbers, Magyars), techs (Chinese, Burgundians, Spanish) and not needing to research some of the techs (Turks, Indians, Cumans, Franks, Hussar lacking civs) can be considered, but, all in all, it is an army composition that, with Hussars/Light Cav alone, is difficult to counter, if theres not a huge number advantage. He rushed west defeating an Egyptian Mameluke army in Syria. I do like Mangudai as a unit, but the FE buff which made their bonus only apply to rams was absolutely necessary imo. You don't go for the Deer in most games because 1 - they might spawn too far thus making your Villagers vulnerable to harassment and 2 - sometimes only 3 Deer spawn and it's not worth the Wood cost. However, the lack of Plate Barding Armor and Ring Archer Armor make their mounted units less durable than they might appear. The Mongols' navy only lacks Dry Dock, so in water maps, they are well prepared, but they do not have any buffs, and it is preferable that they stay dry. Wagons are also outranged by Mangudai, so theyre less effective. The Berbers have several tricks that can be unpleasant for a civilization like the Mongols, both of their unique units (Genitours and Camel archers) can counter their Cavalry Archers and Mangudai, they get cheaper Camels that can counter their Light Cavalry, and cheaper Light Cavalry that can counter their siege. The Fast Castle into Boom, one of the best beginner build orders for closed maps. Battle Royale for Age of Empires 2 Definitive Edition follows a similar theme to other battle royale games, but with its own tasteful and in-character flair. In particular, their foot soldiers lack key upgrades across the board, with Elite Skirmishers lacking Ring Archer Armor, and they lack the Halberdier upgrade. With equal numbers, Mangudai will always win, but Hussars are easier to mass and gold unit replacement will always be more punishing. Well, I know its been a long post. What an absolutely epic effort. I hope you liked it and every feedback and further analysis from more experienced players will be welcome. and our As the Mongols were considered a "nomadic" civilization, they have access to the regional Steppe Lancer unit. With or without Drill, Siege Rams, Siege Onagers and Trebuchets will be used to destroy buildings, and Onagers can protect Mangudai from ranged units. Unite the fractious tribes of the Mongolian steppe and lead vast mounted hordes to the edges of the known world. He preferred capturing wealth and engaged in wholesale slaughter, without pausing to install stable governments in his wake. As they have speed boosted siege units through Drill, they have a huge advantage against civilizations with poor defenses, such as Goths, Magyars and Huns. The Huns also complement the Mongol army with their heavy cavalry and cheaper Cavalry Archers. In 1294 Kublai Khan died in China, and Mongol power began to decline in Asia and elsewhere. Their economy is not great after the Feudal Age. Non-elite Mangudai are now way better than ordinary Cavalry Archers, as their delay time (the time between the start of the shooting animation and the actual shoot of the arrow) has been reduced from 10 to 5, making them stronger at hit-and-run tactics. Mangudai (non-Elite) frame delay reduced to 5. We also find stronger Arbalesters in the form of Unique units. In this case, Paladins should try to kill as many Hussars as possible, who pose a threat to Skirmishers. This page was last edited on 11 August 2014, at 02:21. I will consider though, Tarkans, Boyars, Keshiks and Magyar Huszars. From StrategyWiki, the video game walkthrough and strategy guide wiki, Age of Empires II HD: The African Kingdoms, Age of Empires II: Definitive Edition - Lords of the West, Age of Empires II: Definitive Edition - Dawn of the Dukes, Age of Empires II: Definitive Edition - Dynasties of India, https://strategywiki.org/w/index.php?title=Age_of_Empires_II:_The_Age_of_Kings/Mongols&oldid=719473. Nothing feels better than overwhelming everyone with a Mangudai tsunami. That's the main idea. His name was Timur Leng (Timur, the Lame, or Tamerlane to Europeans and the Prince of Destruction to Asians). That would mean also researching Bloodlines and Husbandry, which are necessary for CA and Mangudai. Their unique unit, the Mangudai, is a Cavalry Archer with a bonus against siege weapons. Units in bold are good options or better than average units for the fight. Mangudai have a train time of 21 seconds. Eagles (especially Incas and Mayans) can absorb arrow fire from Mangudai and snipe Siege (especially Aztecs). Yeah, making mangudai and siege really hammers your economy (esp. Scouts are a standard build order to learn, but often you find yourself making scouts and being countered by an opponents spearman. It will be a good time to take map control with Castle on hills (which also help massing Mangudai). Destroyed house foundations no longer provide population space with the Nomads technology. With patch 4.8, Elite Mangudai now have a frame delay of 5. https://ageofempires.fandom.com/wiki/File:Mongols_theme_AoE2_DE.ogg, the Mongols were subjugated under Qing rule, https://www.forgottenempires.net/age-of-empires-ii-definitive-edition/civilizations/mongols, East Asian civilizations (Age of Empires II). Heres a Table with the particular units I have considered. The Mongols have the fastest Feudal times with the same build as everybody else, and then after that there's Deer. On the verge of destroying the Ottoman Empire, he turned again suddenly. So take a seat and grab some popcorn. At its maximum, their empire stretched from Korea, across Asia, and into European Russia to the Baltic Sea coast. A Burmese Battle Elephant + Skirm + BBC slow push could also be surprising for a greedy Mongol enemy, but by the time you get to this costly combo, Mongols can take map control and start pushing your base with Mangudai. Well delve into different army compositions for each of the civs that could give you a chance of victory. Again numbers and an insane micro will be needed to take a fight like this effectively. Each civilization in AoE2 has its unique unit with their own strengths and counters. If a Mongol player chooses to perform a fast Castle, they must try to raid enemy towns with Light Cavalry and Cavalry Archers as soon as possible and perform a Light Cavalry or a Cavalry Archer Castle Age rush. They have many bonuses that allow them to move fast and hit very hard when used effectively.

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